Mac Indie Marketing

This page started out as a place to hold some resources and links to back up Dan Wood's "blitz" presentation to a room full of "indie" (independent) Mac developers at the C4 Conference in September, 2009. It migrated to a blog about, and for, fellow indie Mac developers. There may be some tidbits that are useful to users of our website-building application Sandvox, but the primary audience is other Mac developers.

Posts on this blog (as opposed to the general Karelia news blog) are written by Dan (thus, in the first person) unless otherwise noted.

iPhone App Store SEO

A while back, I wrote a post "15 Suggestions for Marketing your iPhone Application" in which I suggested you work on having a website for your iPhone application so that you can get found in Google.

While a lot of this is still relevant, I did notice the article "App Store SEO: The Impact of iTunes Web Preview" which shows that Apple's new, rich web previews take care of a lot of the criticisms I had of their launching pages.

I still think it is a good idea for an iPhone (or iPad, for that matter) developer to have their own website, where they have much better control over their content and can do more to convince the website visitor how cool your application is. But at least Apple's change will help as well; the advice in the article I've linked to is good stuff!

Track Your New Customers with Cookies

It's possible using any number of website analytics tools such as Google Analytics, Mint, or just the tools that may be provided by your Internet host, to get a sense of how people who visit your website found out about it. It's a great way to see what your major referrers are.

I've been a bit more interested in how people who actually end up becoming customers originally came to our website. This one is a bit tricker, because it means tracking visitors all the way from their first visit through their purchase, but it is more revealing.

How can you do something like this for yourself? Well, it depends a lot on how your store works, but I'll outline the basics.

cookiesFirst off, you need to set a cookie when they arrive at any page of our website and the cookie has not yet been set. Just save the value of the HTTP referer [sic] header. If the value is empty (such as when somebody types in the URL, or clicks on a link to your website from an email message), I find that it's better to set a…

Smashing Mag's Marketing Your Mobile Application

One of my favorite websites these days is Smashing Magazine. Generally geared toward web development and designers, it has enough tidbits that keep me subscribed to their RSS feed and their prolific Twitter stream.

Today they featured "How To Market Your Mobile Application." I wanted readers to know about this, not only because many Mac developers are also iPhone developers, but also because its advice is good for Mac developers as well! In fact, there is little in the article that is specific to mobile or iPhone apps. So go check it out!

An Interview with Gedeon Maheux, the Iconfactory

This interview with Gedeon Maheux of the Iconfactory is the ninth in a series of interviews I've held with indie software developers about marketing Mac software. Previous interviews: Justin WilliamsGus MuellerDaniel Jalkut, Rich Siegel, Oliver Breidenbach, Jacob Gorban, Jean MacDonald, and Kevin Hoctor.

Gedeon Maheux, IconfactoryI'm sure everybody reading this blog knows about the Iconfactory, a design/software company based in North Carolina (with branches in California and Sweden). While fellow developers probably know (and look up to) Craig Hockenberry, inventor of the CHOCKLOCK, I thought it would be best to talk to Iconfactory's main marketing person, Gedeon Maheux, about how this über-cool icon design, icon, and Mac/iPhone software business gets the word out about their products. Ged blogs and tweets, of course.

DW: Can you start by telling our readers about the kinds of marketing activities you do at the Iconfactory?

GM: We've experimented with different types of marketing over the years, but the…

An Interview with Justin Williams, Second Gear Software

This interview with Justin Williams of Second Gear Software, is the eighth in a series of interviews I've held with indie software developers about marketing Mac software. Previous interviews: Gus MuellerDaniel Jalkut, Rich Siegel, Oliver Breidenbach, Jacob Gorban, Jean MacDonald, and Kevin Hoctor.

Justin Williams, Second Gear SoftwareJustin Williams runs the one-man software shop called Second Gear Software.  His products are Today and Check Off. He obsessively blogs at CarpeAqua and it also very active on Twitter.

DW: Can you tell us some of the marketing activities you do?

JW: I'll first confess that I'm not entirely comfortable with my marketing activities at this time.  Part of this is due to me not really having much experience with it, but another part is that like many, I have a negative connotation to the word marketing.   I am so bombarded with marketing and advertising (good and bad) every day that I always second guess what I do in terms of marketing.  

(1) Newsletter: This is my favorite marketing venue. …

An interview with Gus Mueller, Flying Meat Software

This interview with Gus Mueller of Flying Meat Software, is the seventh in a series of interviews I've held with indie software developers about marketing Mac software. Previous interviews: Daniel Jalkut, Rich Siegel, Oliver Breidenbach, Jacob Gorban, Jean MacDonald, and Kevin Hoctor.

Gus Mueller, Flying Meat SoftwareGus Mueller is the founder of Flying Meat Inc, located just north of Seattle in Everett, Washington.  Flying Meat has created a couple of award-winning applications for the Mac; Acorn, a bitmap image editor (which I love to use for graphic manipulation that I don't need a real artist to do for me) and VoodooPad, a personal wiki.  Gus being a self-admitted man of few words, this is one of the shorter interviews of this series!

DW: Can you tell us some of the marketing activities you do?

GM: I don't do any traditional marketing, at least on purpose.  I guess I've got an account on twitter, and I have a blog that's reasonably well known, and Acorn was in MacHeist last spring.  But that's really about it.  I…

An Interview with Daniel Jalkut, Red Sweater Software

This interview with Daniel Jalkut of Red Sweater Software, is the sixth in a series of interviews I've held with indie software developers about marketing Mac software. Previous interviews: Rich Siegel, Oliver Breidenbach, Jacob Gorban, Jean MacDonald, and Kevin Hoctor.

Daniel Jalkut, Red Sweater SoftwareDaniel Jalkut is the founder and de facto CEO of Red Sweater Software, where he develops MarsEdit, a blog editing app, and several other products. On his company blog he writes about marketing, software development, and the general thrills and perils of being an indie Mac developer. When he's not painstakingly developing — and marketing! — his company's products, he enjoys playing guitar, running, and endlessly striving to perfect the home-baked pizza.

Red Sweater old logo(I've actually known Daniel — at least online — since before he became an indie developer, when he worked at Apple, probably around 2002.  Even back then, there was a red sweater!)

DW: Can you tell us some of the marketing activities you do?

DJ: I consider marketing to be…

You Should Have an Email Marketing List

A couple of months ago I wrote a post suggesting that indie developers set up a customer mailing list. I figured that it is such an important topic that it was worth revisiting.

This post is a sort of grab bag of suggestions and tips.

newsletters

There are so many good reasons to have an email marketing list:

  • If somebody comes to your website, or downloads your application but doesn't buy it right away, they can join your mailing list, and get to know you and your company a bit more. And then, perhaps, become a customer.
  • You will have a base of current and potential customers to notify of your upcoming products and releases.
  • You can cooperatively promote your fellow indie developers' software programs. By introducing cool software to people on your list, they will appreciate you, as will your fellow developers.
  • You can provide tips and tricks for the users of your software.  Even if your subscriber doesn't own the software you mention, they will see that you are proactive and helpful to your…

A Comparison of 16 Bulk Email Marketing Services

(If you are just arriving at this post, I recommend you check out my post from November suggesting that you set up a customer mailing list, and my post immediately following this one, You Should Have an Email Marketing List.)

This is a comparison of a 16 online email marketing services.  With a little help, I dug up as many email bulk senders as I could, so that I could compare their prices.  It's hard to compare these prices because their ranges never quite match, so I decided that putting them into a table form would be the best way to get an overview of the prices.

Nearly all of these services charge you a monthly fee, with a few offering discounts for annual or semi-annual plans.  But there are two very different pricing models, which has caused me to break this down into two tables.

Note: These prices are current as of mid-January 2010. They will probably change! Be sure to verify prices by visiting the websites.

The first pricing model is per-subscriber.  No matter how many…

Rich Siegel, Bare Bones Software

This interview with Rich Siegel, President/CEO of Bare Bones Software, is the fifth in a series of interviews I've held with indie software developers about marketing Mac software. Previous interviews: Oliver BreidenbachJacob GorbanJean MacDonald, and Kevin Hoctor. (Is there an indie developer/company you'd like to see featured here? Leave me a comment and I'll do my best to feature them!)

Rich_Siegel

Rich Siegel is the founder and, after all these years, still the President/CEO of Bare Bones Software, known for its long-standing BBEdit and more recent Yojimbo. He lives in Rhode Island with his family, including four parrots (two of whom he claims are "too smart for everyone's good"). Like most indies, Rich works out of a home office, which presents interesting opportunities and challenges. He enjoys music and can claims to be able to use dangerous power tools without injuring himself or others. His personal website is absolutely not www.richsiegel.com.

I cornered Rich over email and managed…

"Why MicroISVs Fail To Sell"

Here's an interesting article I found via the MDN Big Blog.  It's called Why MicroISVs fail to sell. It's part of an eBook from 47 Hats (not to be confused with 37 Signals!). I especially like Mistake 6: Customer as Circus Animal, in which the article encourages you not to make your customer jump through terrible hoops like the big companies do.

Of course, the take-away from this list of mistakes is that you should not be doing these things on your website and in your business.  I'll leave that as an exercise for the reader.

Get Your App Listed on Macworld Expo's Indie Developer Spotlight

Just a quick announcement in case you missed it on Twitter or other blogs: Macworld Expo '10 will have an online "Indie Developer Spotlight" in which any application that is discounted for 20% off can be listed on their "indie list" page during the expo, between February 11 and February 13.

Just go to this page and get yourself signed up. One note: you will need a URL to visit, not just a coupon code. (For Sandvox, we were able to supply a URL to our store with the coupon code pre-entered.)

It looks like it's not too late to get a stand at their Independent Developer Pavilion — what some call "Tiny Town."

Fishing for the Big Picture

With the end of 2009 just around the corner, I thought it would be useful to write a "big picture" post here instead of a specific "how-to" article.

I was recently asking myself "where do customers come from?" and "how do I reach out to more of them?" I've long been a big fan of metaphors, so I started brainstorming metaphors as a way to visualize the many dimensions of how customers come to know about one's products.

After a few false starts, I remembered the "fishing for customers" metaphor used by Daniel Jalkut in Episode 19 of Core Intuition. I decided that this is a great metaphor, and it's worth thinking about some more.

The question is: Who are the fish and who are the fishermen? (Uh... fisherpeople?)

Metaphor 1: Your Customers are the Fish

This is the metaphor from Daniel's podcast. Think of your customers as swimming by in a stream, and you are trying to do whatever you can to get them to notice you and become a customer. A net to catch some might be a newsworthy event or…

Eleven Tips on Writing Press Releases Effectively for Marketing Your Software

Here's a quick post with some suggestions for press releases. I hope they are of use. Please leave any comments afterwards about your experiences or ideas.

1. Make your press release interesting enough that people will want to publish it.

When you publish a press release, some websites will just automatically pick it up and publish it as-is, even if it's not that interesting.  However, you should try for more than that — the more respectable publications will only pick up the interesting stories, so give them something to write about!  This goes for Twitter also; if you have an interesting story, people will tweet about it!

2. Topics for a press release

Obviously when you release a new app, you'll want to send out a press release.  But there are so many more opportunities to do something newsworthy and announce it.  Updates to existing software titles.  Announcements of new people on your team.  A special sale (especially if it's interesting somehow).  A milestone you are celebrating. …

iPhone in-App Email List Signup

Following up on my "15 Suggestions for Marketing your iPhone Application" post, Shane Crawford of Blue Lightning Labs told me that the latest version of his application Mathemagics was just approved for the App store, with in-app email list signups.

I grabbed some screenshots of the Settings window (visible by clicking the "i' button in the lower right corner of the main window) of the process, in case you want to implement something similar. Note that he is also providing a way to follow @bluelightnin on Twitter by prompting you for your twitter information and performing the follow directly.

Congratulations Shane, and thanks for sharing the news.

Mathemagics

Making a Facebook Fan Page

I had read recently that it's a good idea to connect with people on Facebook. We've been using Twitter a lot (come follow @karelia!) but wanted to get more of a presence on Facebook as well.

I set up a facebook page for Karelia Software (If you are reading this please stop by and become a fan and write something on our wall!) and started looking around for ideas on what to put there. I've found a few Mac software companies, and some other organizations, with some interesting content, plus a bunch of ideas for making an effective Facebook page.

Why do all this?

Having a Facebook page for your company is a good way to connect with people who are interested in you. Yes, you should have a mailing list, and use Twitter, and hopefully an online forum or discussion email list. Facebook is just another channel. There are ton of people who are on Facebook constantly, so why not connect with them too?

When you make some update to your facebook page, your "fans" get notified of the update. So…

Oliver Breidenbach, Boinx Software

This interview with Oliver Breidenbach, CEO of Boinx Software, is the fourth in a series of interviews I've held with indie software developers about marketing Mac software. Previous interviews: Jacob Gorban, Jean MacDonald, and Kevin Hoctor.

OliverBoinx Software was founded in 1996 by brothers Oliver and Achim Breidenbach. With Achim as the master mind developer and Oliver the marketing genius, they set out to change the world with OpenDoc components — an effort thwarted shortly before the first products shipped by the sudden death of OpenDoc. To recover their losses, the brothers decided to venture into web application development until users could use Apple's next generation OS in their daily lives. In 2002, Boinx Software shipped its first Mac OS X application and has won three Apple Design Awards since. With a talented team of currently 18 people, Boinx Software creates and sells software for creative users, including FotoMagic, iStopMotion, and BoinxTV.

Though I had met many of the…

The Importance of Blogging

Some recent discussion on the MacSB discussion list prompted me to write a few words about the importance of blogging as a marketing tool.

I've mentioned blogging in previous posts here, and it came up as a marketing idea in a recent Mac SB thread. A couple of negatives suggested about blogging is your customers may not know what a blog is, or that your niche is so narrow that there isn't much you can post about regularly.

I believe that these negatives are far outweighed by the positive aspects of blogging. Especially when you consider that the potential audience for a company/product blog are not your current or potential customers (who would be wandering around on your website), but searchers — and, via extension — the search engines.

Let's look at this this way. People are out there, searching for what you have to offer. Perhaps most of them are using really obvious terms, and in your keyword research, you've made sure that your product's home page works in those terms into the…

15 Suggestions for Marketing your iPhone Application

Some of the comments in my previous post about "The Source" got me thinking about ways to market an iPhone application. Even though Karelia Software doesn't currently have an iPhone application on the market, I realized that many of the suggestions that I've been making about the marketing a Mac application also apply very well to iPhone applications. Since many readers of this blog are both Mac developers and iPhone developers, I thought I would come up with some suggestions for marketing an iPhone application, geared toward the small developer.

This is a long post with a lot of ideas; it's not something you can do all at once. So bookmark it and come back to it a few times. I think that if you start applying these suggestions, perhaps one per day, you should start getting more people finding your app.

Disclaimer: Apple is very picky about what iPhone applications do and how they do it. Please exercise caution in your marketing activities so that you do not find yourself in violation…

"Marketing for µISVs" from Andy Brice

Andy Brice, developer of the app "Perfect Table Plan" for Windows and Mac, has made a talk he did available online. It's called "Marketing for µISVs — Embracing the Dark Side?" Clearly he comes from the PC world more than the Mac world to use such a term, but his presentation has some good points that the indie developer who is new at the idea marketing — especially the reason why it's a useful activity — should see.

His presentation on marketing was a lot less rushed than my five-minute Blitz talk at C4, so he gets to cover a lot more ground. First he dispels seven "myths of marketing," then goes into a number of marketing concepts. His presentation goes a bit too heavy into the concept of branding, which really doesn't apply (as he admits) for the small developer. He shows a lot of examples of "positioning" from the non-software world, but it's food for thought in any case. His insights on pricing are extremely interesting; that's an issue that we all have had to go through.

I think…

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